![]() ![]() A good way to raise your chances of winning is to extend your wrists, this was your oponent will loose the balance.Ģ- Your ankles are important too, DON'T FORGET THEM ![]() This time, imagine you are on the ground and your opponent is in the air, you are controlling the match, you have balance and you know you can win. ![]() Note: DON'T LOWER YOUR ARMS IN A SITUATION LIKE THIS, IT WILL NOT HELP BELIEVE ME!! If you are feeling cheeky and savage you can allways contract your elbows too, as well as your hips and knees, to try to dismember him (this is not recommended unless if you have a bit more experience). A good way to not loose the match and regain balance in a situation like this is to contract your wrists (AND EXTEND YOUR PECS, IT HELPS), so you get closer to your oponents body and to the ground, where you can regain balance. Imagine you are on a situation where your oponent is on the ground and you are in the air, he is grabbing your hands and is almost throwing you off the ring. Super moves are very powerful, and different super moves require varying amounts of super levels.1- Your wrists are one of the most important parts of your tori when it comes to aikido big dojo (or aikido based mods in general), they help you control your oponents movement and balance yourself in risky situations. Super levels can be spent on SUPER MOVES. When it is all the way full, you gain a SUPER LEVEL. Additionally, parry always loses to grab moves.Īs you land attacks, successfully parry opponents' attacks, and move toward your opponent, a SUPER METER on the corner of your screen will begin to fill. Missing a parry, however, renders you vulnerable to delayed attacks. If you are not being comboed, but suspect the opponent will attack you, you can PARRY. Parry allows you to counterattack any strike, rendering you immediately actionable while your opponent is forced to finish their attack recovery. The force DI applies becomes stronger as the combo goes on. The opponent does not know which direction you will DI, so it is important you mix it up to escape combos early. DI affects the direction and speed you are knocked back the next time you are hit. The other defensive option while taking hits is DIRECTIONAL INFLUENCE, or DI. Once you have used burst, you must wait some time before using it again. However, it is quite a vulnerable state, and if the opponent predicts you will use it, they may net another high damage combo. ![]() You may use it at any time, even while being comboed, to escape. However, this fighter will have limited defensive options, and will not have access to most of their moves. If one fighter isn't ready yet, be they still reeling from a blow, or in the middle of an attack, they will still be given a turn. Shown above, the blue stickman is able to interrupt his attack when it hits the opponent. Once both players have locked in, the simulation runs until one of the fighters is able to act. In multiplayer, you can this to determine the most advantageous move based on you and your opponent's available actions. This ghost also indicates which fighter will be actionable first. You are provided with a prediction ghost that attempts to simulate the outcome of the selected action. Some actions have additional parameters you may change before locking in. In multiplayer, you will be given a limited amount of time per match to make your decisions. To perform an action, select the move by clicking its button, then click "Lock In" or press spacebar. Here is a list of your available fighting moves. This tutorial uses singleplayer mode to demonstrate, with explanations provided for multiplayer. The game starts paused. You control one or both of these stick men, depending on the game mode. ![]()
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